This week I hope I can garner some "meaningful" upgrades to Xarnen's tanking set of gear. Right now I see some serious deficiencies with my gear. Ideally I'd like to snag Hood of the Exodus, Defender's Code, and Boundless Ambition or Heritage. Hit rating is becoming a concern in full mitigation gear forcing me to stick with Icewalker enchant on my boots, and Gored-Hide Legguards. My dps set is pretty solid, although again I'd like to upgrade my helm and start dumping heroics gear with +hit in favor of some more crit/agi/ap (and still keep +hit up there). On the resto side of the fence I'm feeling pretty solid for Naxx-25, although I'd very much like a better mace and trinket that I can get in heroics.
Reelacks I think is going to fall on wayside a while. I think he's going to be a dumping ground for amassing enchanting mats for a while. Gear wise, he is solid enough for 25man content without setting foot in Naxx.
Nenrax will be a key focus when not raiding or doing other Xarnen-esque activities. I can taste maxing out jewelcrafting, and that will be key for long term gold making. You'll note(from my intro post) the other "project" toons. I am somewhat interested in playing at least the shaman, but otherwise they serve for one purpose - crafting. The goal here is to have most of the major professions well in tow. It's a very long term project as you can see. I am still debating on how best to handle Exxiss, but I think Blacksmithing will yield the longest term best bet for him. However I think he'll take a backseat as DKs start with no trade skill points. My best bet after Nenrax for any serious leveling will be Raxnen. Although I don't care for priest (originally was made to have a healer toon but with dual spec Xarnen is taking the cake there), Alchemy will be invaluable profession. It should cover all the basics needs between at least 4 of them, with Xar's LW, Ree's Enchanting/Tailoring, Nen's JC, and Rax's alchemy. Again, it's a long term goal for all of this. Realistically, I see having Nen get up there before this summer. Having 3 crafter toons all maxed out should be able to maintain Xar pretty well without much cost. Getting the alchemist will be key to self sustainence. Blacksmithing and inscription will be nice eventually, but much much longer term. There will be a point of too many toons to manage, and by the time I'd get them all there, it'll be expansion time again(maybe).
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